Today, following the path towards an ideal tool set capable of segmenting, flattening and packing UVs without any manual intervention, Rizom-Lab focuses on enhancing our technology, and making it available to 3D artists and product designers within our new standalones applications RizomUV Virtual Spaces and RizomUV Real Space, and in a form that can be integrated into others 3D editing softwares or pipelines within our RizomUV C++ Library.
This RizomUV CAD variant is adapted to projects focused on manufactured products of the real word.
It is dedicated to product design such as packaging design or laser surface texturing. RizomUV Real Space contains all the features of RizomUV Virtual Spaces but creates and handles UV maps in unnormalized UV space, so that the flattened version of your model will respect its unflattened absolute dimensions all along your edition.
REAL SPACE WORKFLOW
Robustly get a stretch-free flattened version of your 3D model in seconds, even with non-quads meshes. Get your the real sized flattened version of your 3D model in a second.
ABSOLUTE STRETCH DISPLAY
Stretch color map displays the ratio between flattened areas over unflattened ones, so that you get a permanent visual feedback of the real final stretch while editing your UV maps.
BIGTIFF UV EXPORT
Convert your UV maps into a 10 billions pixels bigtiff files, and use it for your texturing laser processes that need micro-meter precision.
Whats new in this fix? :
“License lost” window is destroyed.
Message box window “A 60 countdown clicker” is killed completely.
All annoying popus for “Ctrl+S hotkey” are killed too.
RizomUV in window title will always show license info “master Perpetual”
You can close RizomUV window even if it’s working.