Get Started with Houdini Pyro
Pyro I is designed to help you get started with creating pyro with Houdini. We’ll begin by talking about how pyro generally works and then move right into a project-based scenario by creating steam for a coffee mug.
We’ll analyze reference, talk about best-practices, manipulate fields with microsolvers, and render everything out. By the end of it, you’ll have plenty of ideas to experiment with along with project files that you can use for rendering.