Learn to create a LAB building using ZBrush from a Concept Art.
What you’ll learn
Creating a low poly building for Video Games. You will model a building from scratch out of a concept art. This is the third course in the series which was free for first 2 hours.
After 247 students enrolled, new videos were added and now we have a complete Zbrush to unreal pipeline video – paid course.
Student needs to have some knowledge of ZBrush Brushes like ZModeler brush, Substance Painter and basic knowledge of Unreal Engine.
You will learn to model a LAB building using a concept sketch from designer Bala Sutar. I have taken his permission to use his concept art to create the course. Due to copyright issues, the model is not exactly the same.
As 240+ students enrolled, I am completing the whole course and adding more videos, because of which I have to turn it into a paid course.
Now you will be able to export from Zbrush to substance painter, texture there, and finally, take it inside the unreal engine.
This is a continuing series where we will be creating all the assets for a Diablo RPG like town map in Unreal Engine.
2 courses of this series are already up on Udemy –
Game Asset Creation Series 1
Game Asset Creation Series 2
The course series is being designed in such a way, that if you have gone through some of the main tutorials, you can easily join into any course of the series and continue from there. The idea is to create a team of students, who will not only complete this game but be a part of it in some way, by trying out designs of different buildings or creating characters for the NPCs, or coming together to create a visually stunning cinematic trailer.
Who this course is for:
- Game Devs, ZBrush Artists, Unreal engine Users, Substance Painter Users, Video game creators.