Hi guys! Welcome to the new course on CGCircuit, Introduction to 3D and matte-painting projection in Nuke.
In this tutorial, you’ll get to learn the powerful 3D functions of Nuke. Geometry creation, shading, lighting, animation, camera projection and more. We will use Nuke’s 3D abilities to create an animate matte-painting. To learn compositing, you need practice, and here, you’ll be able to apply those skills on a stunning concrete example. In addition, following this course will teach you the techniques and workflows used by major visual effects studios.
By the end of this tutorial, you’ll be confident using 3D in Nuke, and be able to create and animate your own matte-paintings or photos.
I’m Florian Girardot. I’m a senior visual effect artist specializing in Compositing. I’ve been working in the movie industry for more than 10 years. Some of my recent projects include Deadpool 2, Detective Pikachu and Spiderman Far From Home.
This entire curriculum is based on both my professional and teaching experiences.
In the first chapter, you will discover how to create a 3D scene in Nuke using, geometries, lights, shaders and cameras.
In the second chapter, you will learn one of the most important compositing techniques, camera projection. You will also learn how to breakdown a Photoshop file.
Then, in the third chapter, you will learn what a depth channel is, and how to use it to grade your comp and apply depth of field.
Finally in the last chapter, you’ll learn a technique to add more life to your matte-painting.
Some of the key takeaways of this course are:
-Learn the essential components of a 3D system in Nuke
-Work with cameras
-Render a 3D scene through a Scanline Render
-Work with camera projection
-Work with multi layers photoshop files
-Work with the Depth Channel
– use the Zdefocus Node