Solid Angle Maya To Arnold v4.2.1.1 for Maya 2018 – 2022 Win x64

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. Features
– Seamless integration with Maya shapes, cameras, lights and shaders.
– Image Based Lighting support, including a state of the art physical sky.
– Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
– Support for volume rendering with Maya Fluids.
– Support for Maya Hair and nHair.
– Particles and nParticles support, including particle instancer.
– Defer the creation of geometry at render time with the Stand-in placeholder nodes.
– Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
– Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
– XGen integration.
– Texturable geometric lights.
– Deep EXR.
– Rendering of curves.

What’s New :
Updates: official site does not provide any info about changes in this version.

 

 

 

 

Download Links:-

 

 

Solid_Angle_Maya_To_Arnold_v4.2.1.1_for_Maya_2018_-_2022_Win_x64.part1.rar
Solid_Angle_Maya_To_Arnold_v4.2.1.1_for_Maya_2018_-_2022_Win_x64.part2.rar
Solid_Angle_Maya_To_Arnold_v4.2.1.1_for_Maya_2018_-_2022_Win_x64.part3.rar
Solid_Angle_Maya_To_Arnold_v4.2.1.1_for_Maya_2018_-_2022_Win_x64.part4.rar

 

Mirror :-


https://nitroflare.com/view/1F9DA42C670D794/Solid_Angle_Maya_To_Arnold_v4.2.1.1_for_Maya_2018_-_2022_Win_x64.part1.rar
https://nitroflare.com/view/D9B3AA767346731/Solid_Angle_Maya_To_Arnold_v4.2.1.1_for_Maya_2018_-_2022_Win_x64.part2.rar
https://nitroflare.com/view/DB81CA81C38F996/Solid_Angle_Maya_To_Arnold_v4.2.1.1_for_Maya_2018_-_2022_Win_x64.part3.rar
https://nitroflare.com/view/5F8E609ADF400CD/Solid_Angle_Maya_To_Arnold_v4.2.1.1_for_Maya_2018_-_2022_Win_x64.part4.rar

 

 

 

 

 

 

 

Leave a Reply