The Gnomon Workshop – Introduction To Zbrush 2021

Project Files Added
Introduction to ZBrush 2021
The Ultimate Guide To ZBrush With Madeleine Scott-Spencer

Introduction to ZBrush 2021 is the most comprehensive video training series available for Pixologic’s industry-leading digital-sculpting software. Taught by Madeleine Scott-Spencer, this 65-chapter workshop — with 51 hours of lessons — begins with a quickstart tutorial to get you up to speed, fast. It’s the perfect introduction for everyone from complete beginners to those simply looking to see what’s new in the latest version of the software.

The first follow-along tutorial in this workshop tackles how to sculpt a character bust from a sphere while teaching the core ZBrush concepts, such as DynaMesh and how to effectively use subdivision levels, as well as demystifying the ZBrush interface and navigation. Subsequent chapters delve further into a more in-depth look at the ZBrush interface, including how to customize the interface and hotkeys, what are the important sculpting tools and techniques, plus explanations of 3D alphas, custom brushes, the InsertMultiMesh brush, Array Mesh functionality, the NanoMesh system, Vector Displacement brushes — plus much, much more.

All the exciting new features in ZBrush 2021 are, of course, covered including cloth, dynamic thickness, ZModeler updates such as Edge Extrude, and the new MicroPoly tools. Madeleine also discusses how to approach hard-surface sculpting in ZBrush plus how to use the polygon modeling tools such as ZModeler, the Topology brush, and ZRemesher. 3D Printing enthusiasts will also be pleased to discover a chapter devoted to the process of preparing a model for 3D printing using the Decimation Master plugin.

In addition to exploring all of ZBrush’s impressive sculpting tools, this workshop also covers its robust 3D painting program. Madeleine walks through PolyPaint, UV Master, and Spotlight, through detailed demonstrations of paint techniques drawing from more than 20 years of experience working in the film industry. Lighting and rendering chapters also take you through the process of generating final images using LightCaps and HDR images, as well as how to render through the ZBrush to KeyShot Bridge. Plus, Madeleine details the ZBrush Material menu and how to extract maps such as Displacement, Normal, and Color, as used in many film, TV, and videogame art pipelines.

To help with your understanding of this workshop, Madeleine provides helpful project files for you to download and follow along with most chapters. By completing this workshop, you should have the confidence to tackle your own projects as an intermediate-level ZBrush artist.





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3 thoughts on “The Gnomon Workshop – Introduction To Zbrush 2021

  1. Thank you “VIP” for this beautiful gift 🙂 It is always a pleasure to discover the learning videos of this very talented professional artist whose reputation is well established …
    A short video to show the essentials of this course 😀
    duration 2mn48s

    enjoy it! 🙂

  2. Madeleine Scott-Spencer is one of the best instructors I ever listened to and has the best videos. her videos are well-organized and are easy to located and learn specific tools, i find myself going back when i need to try a specific thing and re-watching the video. in here you might have to rename the videos and do a screenshot. I would recommend getting the free trial and watching her video there so you see how well is organized

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