today announced the release of XMesh MY, a geometry caching plug-in for Autodesk® Maya®. Designed to streamline animation and visual effects production pipelines, XMesh is a set of tools for saving animated scene geometry in a condensed format that yields smaller files for faster loading, manipulation and sharing across facilities and applications. Also compatible with Autodesk® 3ds Max®, the robust and scalable multi-threaded solution allows artists to quickly open, share or receive computer generated (CG) assets from internal studio departments or external facilities.
“XMesh is the backbone of the interchange pipeline between 3ds Max and Maya at ScanlineVFX. It is fast, solid and the open structure allows the seamless integration into our pipeline,” said Christian Deiss, PipelineTD, ScanlineVFX.
Home Page: _http://www.thinkboxsoftware.com/news/2013/12/5/thinkbox-software-releases-xmesh-my-geometry-caching-tool-fo.html
Thanks to “Code Masters”
Download Links:-
Thinkbox_XMeshMY_1.3.0.55688_Maya_2012_-_2015_Win64.rar
Mirror :-
Thinkbox_XMeshMY_1.3.0.55688_Maya 2012 – 2015_Win64.rar
Mirror :-
http://www.filefactory.com/file/3eza4lj6lpip/n/Thinkbox_XMeshMY_1.3.0.55688_Maya_2012_-_2015_Win64.rar