Digital-Tutors – Introduction to AI and Navigation Systems in Unreal Engine

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In this Unreal Engine tutorial we’ll learn how to create functional AI with the abilities necessary to navigate through the game level, target the player, and to move towards them and attack. Through the creation of a Behavior Tree, we’ll explore Unreal Engine’s efficient method of creating behavior with nearly limitless possibilities. we’ll also learn how we can use the navigation system to create path data for a variety of AI needs, including giving them the ability to jump down from high areas, moving around dynamically moving actors, and to allow different sized AI to navigate through the same game level geometry. By the end of this Unreal Engine training you’ll understand the basics necessary to create AI suited to the needs of any game situation.

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