Rohan Dalvi – Hard Surface Modeling in Houdini Part 1

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This training covers the process of building a highly detailed sci-fi power module and it’s surrounding environment entirely from scratch in Houdini. To model this scene we shall use a combination of poly modeling, NURBS, VDB and a little bit of VOPS.
This training will also help highlight the advantages of having a procedural system while building complex models and environments. The final chapter will take a look at how to render the scene in Octane Standalone by exporting the scene using Alembic.
lesson plan

modeling the basic structure
building the metal frame
making the power block using VDB
modeling the top connector
adding a frame to the power block
building ends for the metal frame
building internal connectors

 

 

Download Links:-

 

Rohan_Dalvi_-_Hard_Surface_Modeling_in_Houdini_Part_1.part1.rar
Rohan_Dalvi_-_Hard_Surface_Modeling_in_Houdini_Part_1.part2.rar
Mirror :-

Rohan Dalvi – Hard Surface Modeling in Houdini Part 1.part1.rar
Rohan Dalvi – Hard Surface Modeling in Houdini Part 1.part2.rar

 

Mirror :-

http://nitroflare.com/view/E171E436A6A326D/Rohan_Dalvi_-_Hard_Surface_Modeling_in_Houdini_Part_1.part1.rar
http://nitroflare.com/view/4B22858BB9E2B54/Rohan_Dalvi_-_Hard_Surface_Modeling_in_Houdini_Part_1.part2.rar

 

 

 

 

 

 

 

 

 

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