CGCookie – Introduction to Retopology

As modern workflows have incorporated more sculpting, the previous techniques of box-modeling and poly-modeling have seen less use. In place of these older workflows is a new synergy between artistically-driven sculpting and technically-minded poly-modeling, through a process known as Retopology.

Retopology is the act of recreating an existing surface with more optimal geometry. A common use-case is creating a clean, quad-based mesh for animation, but it’s also used for most any final object that needs textured, animated, or otherwise manipulated in a way that sculpted meshes are not conducive to.

 

 

Download Links:-

 

CGCookie_-_Introduction_to_Retopology.part1.rar
CGCookie_-_Introduction_to_Retopology.part2.rar

 

Mirror :-

CGCookie – Introduction to Retopology.part1.rar
CGCookie – Introduction to Retopology.part2.rar

 

Mirror :-


http://nitroflare.com/view/003E5A1A859D037/CGCookie_-_Introduction_to_Retopology.part1.rar
http://nitroflare.com/view/CA00E1AD39B0A56/CGCookie_-_Introduction_to_Retopology.part2.rar

 

 

 

 

 


 

 

 

 

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