Blender 101 – Blender 321: Character UV Mapping

We look at some of the unique issues regarding UV mapping an organic model like a character. We use Blender’s UV mapping tools to create an organized UV map that can be exported to external paint programs like Photoshop or GIMP for texturing. In addition, we bake normal and ambient occlusion maps to capture the high resolution detail of the original sculpt.

01. Preparing the Character for UV Mapping
02. UV Mapping the Eyes and Legs
03. Working on the Shoulder Armor
04. UV Mapping the Head and Torso
05. Finishing the Character
06. Baking Texture Maps
 

Download Links:-

 

Blender_101_-_Blender_321_-_Character_UV_Mapping.part1.rar
Blender_101_-_Blender_321_-_Character_UV_Mapping.part2.rar

 

Mirror :-

http://nitroflare.com/view/0A1AC10B032A402/Blender_101_-_Blender_321_-_Character_UV_Mapping.part1.rar
http://nitroflare.com/view/D141A44F7C1FCD0/Blender_101_-_Blender_321_-_Character_UV_Mapping.part2.rar
Mirror :-

Blender 101 – Blender 321 – Character UV Mapping.part1.rar
Blender 101 – Blender 321 – Character UV Mapping.part2.rar

 

 

 

 

 

 

 

 

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