Digital-Tutors – Getting Started With TopoGun

Digital-Tutors – Getting Started With TopoGun


Software Used: TopoGun 1.06 | Resolution: 1280×720(.flv) | Audio: mp3 92 Kbps | Completion Time: 1 hrs. 41 min.
Genre: eLearning | Difficulty: Intermediate/Advanced | Language: English | Author: Justin Marshall

In this TopoGun tutorial we’re going to learn the basics of using TopoGun to build custom topology for our models. These days it’s common practice to create extremely high resolution and highly detailed models in sculpting applications like ZBrush or Mudbox.

About Digital-Tutors

Since 2000, we’ve been a dedicated team of artists, professionals, representatives and problem-solvers who are truly passionate about teaching the people around the globe who make movies and games.

But enough about us, let’s talk about you. No matter your skill level or experience, you need an educational resource that helps you conquer complicated topics so you can focus on your future. So whether it’s graduating from school, advancing your skill set or getting a promotion, you can access the world’s largest online CG training library and find the solution you need in seconds.

Overview

These models can give us a great idea of what a character, set, or prop will look like but they’re usually not optimized for rigging, animation, or use in a real-time game engine. Or the underlying topology we are using to sculpt may not be optimal for the detail we’re creating. TopoGun remedies these issues by allowing us to very intuitively draw new geometry right on top of our existing models. This new topology can be used as a new base mesh when sculpting, or we can use it in a game engine along with all of the texture and normal maps that TopoGun also creates. We’ll start out the course by talking about the importance of good topology and why TopoGun can be such a a useful tool. We’ll go over the interface and the basics of getting around the application. We’ll talk about the tools you’ll be using in TopoGun to create and modify topology. We’ll cover the generation of different types of texture maps and cover a symmetrical workflow. Once we’re done with the tutorial, you’ll be able to start using TopoGun to really speed up your workflow and create more optimal topology for your projects. We will also be jumping around a little to different applications, to see how well TopoGun integrates, so it will be helpful if you have some experience with Maya, ZBrush, or Mudbox.

Home Page: _http://www.digitaltutors.com/11/training.php?pid=623&autoplay=1

Download Links:-

http://extabit.com/file/279opi4foa2ad/Digital-Tutors – Getting Started With TopoGun.part1.rar
http://extabit.com/file/279opi4fnnbud/Digital-Tutors – Getting Started With TopoGun.part2.rar
http://extabit.com/file/279opi4fnnex1/Digital-Tutors – Getting Started With TopoGun.part3.rar

 

Mirror :-

Digital-Tutors_-_Getting_Started_With_TopoGun.part1.rar
Digital-Tutors_-_Getting_Started_With_TopoGun.part2.rar
Digital-Tutors_-_Getting_Started_With_TopoGun.part3.rar

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