Digital-Tutors – Creative Development Rigging and Animation Workflows Using CAT in 3ds Max with Rick Vicens
Digital-Tutors – Creative Development: Rigging and Animation Workflows Using CAT in 3ds Max with Rick Vicens
Advanced | 4h 02m | 1.38 GB | Project Files 17 MB | Required Software: 3ds Max 2012
In this tutorial we will learn how to take a character mesh from rigging to animation using the Character Animation Toolkit (CAT) in 3ds Max. We are going to take a character mesh all the way through animation in 3ds Max. Throughout the tutorial, we will discuss workflow for an animation pipeline. We will start with rigging with 3ds Max’s CAT system and learn some tips and tricks for skinning along the way. We will then talk about planning a shot and setting up a basic cameras. Finally, we take all of our assets and create a two shot animation utilizing the rig we created.
http://extabit.com/file/27axe3kjbrgch/Rigging and Animation Workflows Using CAT in 3ds Max.part1.rar
http://extabit.com/file/27axe3iokudap/Rigging and Animation Workflows Using CAT in 3ds Max.part2.rar
http://extabit.com/file/27axe3iokudb5/Rigging and Animation Workflows Using CAT in 3ds Max.part3.rar
http://extabit.com/file/27axe3kjbqr4x/Rigging and Animation Workflows Using CAT in 3ds Max.part4.rar