Digital-Tutors – Modeling Sci-Fi Weapons for Games in 3ds Max

Modeling
Digital-Tutors – Modeling Sci-Fi Weapons for Games in 3ds Max

Run Time: 10h 36m | Release Date: January 28, 2013 | Author: Joshua Kinney | 7.92 GB
Required Software: 3ds Max 2013

In this series of step by step tutorials we learn how to model a sci-fi weapon using hard surface modeling techniques. To begin, we will learn the importance of creating silhouettes and how to take constructive criticism in order to make it a stronger design. After that, we’ll begin blocking out the basic shapes of our weapon. Once the block out model is finished, we’ll use a simple render to create a paint over in Photoshop to get a better idea of the details we want out of our high poly model. Then we’ll jump into modeling the high resolution model and the game resolution model. Then we’ll wrap up the course by laying out the UV’s, baking our normal and ambient occlusion maps and applying those maps back to the game model.

Home Page: _http://digitaltutors.com/11/training.php?pid=910

 

Download Links:-

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Mirror :-

Digital-Tutors_-_Modeling_Sci-Fi_Weapons_for_Games_in_3ds_Max.part01.rar
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8 thoughts on “Digital-Tutors – Modeling Sci-Fi Weapons for Games in 3ds Max

  1. rapidgator file not found

    please reupload all rapidgator links in gfxdomain forum tutorial

    check all rapidgator links before posting

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