54 MB | Project Files: Included | Software used: Blender
When creating full vehicle models the initial workflow is only part of the process. Once the vehicle forms and details are done, just off the factory floor, it’s time to add a bit of secondary detail. Adding this secondary detail, like dings and dents, can take your model to the next level and add a since of realism to it. These details help ground the model in reality, removing the ideal facade of a new car.
Home Page: _http://cgcookie.com/blender/lessons/17-bonus-sculpting-damage/
Download Links:-
http://dizzcloud.com/dl/16258Xt/CGCookie_-_Post_Apocalyptic_Vehicle_Bonus_Sculpting_Damage.rar
Mirror :-
CGCookie_-_Post_Apocalyptic_Vehicle_Bonus_Sculpting_Damage.rar
Mirror :-
http://www.filefactory.com/file/2ej1ffwujznl/n/CGCookie_-_Post_Apocalyptic_Vehicle_Bonus_Sculpting_Damage.rar
Mirror :-
CGCookie – Post Apocalyptic Vehicle Bonus Sculpting Damage.rar