1h 46m | 458 MB | Project Files: Included | Software used: After Effects CC
In this series of tutorials, we will talk about some of the different ways you can create and utilize shapes in After Effects. We will start by going over the basics of using the shape tools to make shape layers and the difference between parametric and Bezier paths. We’ll explore the control we have over polygons and stars that can create an endless possibility of intricate shapes. We’ll talk about using the add menu to create new shapes or add shape attributes to our shape layers. Next we’ll import vector artwork from Illustrator and convert to shapes so that we can utilize the repeater. We’ll tell a story with shape morphing and learn the importance of defining the first vertex. We’ll also get an understanding of the importance of stacking order within our shape layer. Finally, we’ll combine shape attributes to create a particle like effect that is mainly being driven by changing the properties of a stroke.
Home Page: _http://www.digitaltutors.com/tutorial/1700-Working-with-Shape-Layers-in-After-Effects
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Please re-upload (Animation Reference Library – Motion Reference for Animators and Artists), I need you!
http://gfxdomain.co/2012/12/animation-reference-library-motion-reference-for-animators-and-artists-30266.html