Gumroad – Displacement Map Setup For Production by Chung Kan

DRE5465

In this tutorial you will learn how to bake, extract and test render both Ptex and UV based displacement maps. You will also learn cleanup techniques that are used in a professional production environment for removing errors and spikes in both Ptex and UV based displacement maps.

Topics Covered:
Ptex & UV Based 32-bit Displacement Maps
Baking & Extracting Displacement Maps
Displacement Rendering
Ptex & UV Based Displacement Map Cleanup Techniques

Includes:
1 Video File
Zbrush ZTL Tool of the Creature Bust Mesh
Duration: 1hr video MP4 format with audio commentary in English

Home Page: _http://anonymz.com/?https://gumroad.com/l/uSHa

 

 

Download Links:-

 


Gumroad_-_Displacement_Map_Setup_For_Production_by_Chung_Kan.part1.rar
Gumroad_-_Displacement_Map_Setup_For_Production_by_Chung_Kan.part2.rar
Gumroad_-_Displacement_Map_Setup_For_Production_by_Chung_Kan.part3.rar
Gumroad_-_Displacement_Map_Setup_For_Production_by_Chung_Kan.part4.rar

 

Mirror :-

Gumroad – Displacement Map Setup For Production by Chung Kan.part1.rar
Gumroad – Displacement Map Setup For Production by Chung Kan.part2.rar
Gumroad – Displacement Map Setup For Production by Chung Kan.part3.rar
Gumroad – Displacement Map Setup For Production by Chung Kan.part4.rar

 

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