In this tutorial you will learn how to bake, extract and test render both Ptex and UV based displacement maps. You will also learn cleanup techniques that are used in a professional production environment for removing errors and spikes in both Ptex and UV based displacement maps.
Topics Covered:
Ptex & UV Based 32-bit Displacement Maps
Baking & Extracting Displacement Maps
Displacement Rendering
Ptex & UV Based Displacement Map Cleanup Techniques
Includes:
1 Video File
Zbrush ZTL Tool of the Creature Bust Mesh
Duration: 1hr video MP4 format with audio commentary in English
Home Page: _http://anonymz.com/?https://gumroad.com/l/uSHa
Download Links:-
Gumroad_-_Displacement_Map_Setup_For_Production_by_Chung_Kan.part1.rar
Gumroad_-_Displacement_Map_Setup_For_Production_by_Chung_Kan.part2.rar
Gumroad_-_Displacement_Map_Setup_For_Production_by_Chung_Kan.part3.rar
Gumroad_-_Displacement_Map_Setup_For_Production_by_Chung_Kan.part4.rar
Mirror :-
Gumroad – Displacement Map Setup For Production by Chung Kan.part1.rar
Gumroad – Displacement Map Setup For Production by Chung Kan.part2.rar
Gumroad – Displacement Map Setup For Production by Chung Kan.part3.rar
Gumroad – Displacement Map Setup For Production by Chung Kan.part4.rar
Mirror :-
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