Throughout this tutorial we’ll look at how we can create detailed game assets without a concept and within a very short time frame. We will also look at the steps required to rapidly build an asset almost entirely within ZBrush. In ZBrush, we will sketch out our silhouette and begin designing our weapon while still in 3D. Then we will break the sketch into a more production ready model and create a quick and iterative pipeline for testing out our model in game immediately. Afterwards we’ll detail our asset to finalize it. By the end of this tutorial you will have a solid, flexible, and iterative workflow that will help you crank out great art in a fraction of the time.
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speaking of tutors, I hope digital tutors will also be available via skype like the ones in http://preply.com/en