Golaem Crowd 4.0, Take Full Control Of Your Crowds. In addition to an improved animation system, Golaem Crowd 4.0 enables to create more sophisticated shots and to populate scenes even faster by providing artists full control over the simulation.
Golaem Crowd is being used by more than hundred vfx studios worldwide. The newest releases include Dracula Untold (Framestore), Hercules (Milk VFX, Cinesite), 22 Jump Street (Pixel Magic)… Golaem Crowd helped them ramp up on crowds and deliver great projects quickly.
Golaem Crowd 4 provides more advanced features with the same ease of use and facilitates the interaction of the crowd simulation with other elements in the shot: open access to simulation data, curve driven simulation, simulation cache scrubbing and editing. Artists can now take dailies requests into account immediately, without going back to the simulation, and get their shots validated in no time.
Creating visually compelling and believable crowds when budgets are shrinking and timescales are getting shorter can be a challenge. It is not only important to represent the crowd behavior as a whole but the appearance and motions of each individual must be believable.
– Autodesk Maya 2013, 2014, 2015, 2016
Home Page: _http://anonymz.com/?http://golaem.com/content/products/golaem-crowd/overview