In the fifth and final part of our Bullet Dynamics series we create the shot with the gun firing the bullet out the front and the shell popping out the side with sparks, dust and smoke. After animating the gun with morph targets and glow, we delve into LightWave’s particle FX for the bullet trail, before rendering and compositing together all the shots for the final sequence. This is a five part series where we take a project-based approach, by creating a sequence of four shots based on storyboards. We look at features of the Bullet dynamics system with rigid body dynamics, parts body dynamics and cloth, and how to control these types to get the desired effects, as well as rendering options with multiple passes for the final compositing. Scene files are provided, so the parts can be watched independently of each other.
SimplyLightWave – Bullet Dynamics in LightWave 11.6 – Volume 5.part1.rar
SimplyLightWave – Bullet Dynamics in LightWave 11.6 – Volume 5.part2.rar
SimplyLightWave – Bullet Dynamics in LightWave 11.6 – Volume 5.part3.rar
SimplyLightWave – Bullet Dynamics in LightWave 11.6 – Volume 5.part4.rar