The system can paint ultra detailed static or dynamic grass everywhere, without any limit in shape, form, shader or placement surface. It is possible to apply any amount of grass anywhere, on objects or terrain. Based on a custom multithreaded LOD and AI system for ultimate performance and adaptability, from higher end systems to mobile (mutlicore is recommended).
The grass may also be grown dynamically in real time and the player can interact with it, by chopping or stepping on it.
The core system works on all platforms, but the grass shaders that will initially come with the pack are SM3.0 and the mobile varieties will come as a bonus later.
Initially the system will come with 6 grass types and shader varieties (vertex and transparent based), an editor to place grass, real time placement option and a complete fence creation and rocks placement system.