In this course we will tackle the hard core topic of plugin development for Adobe Premiere and Adobe After
Effects. Even though C/C++ development is indeed more complex than scripting or writing expressions, we
will learn enough to leverage the sample projects that come with Adobe’s SDKs to create our own vignette
effect. We will delve into 8bit, 16bit and 32bit processing in RGB and YUV color spaces, make our way
through SDK documentation, and even make inroads into GPU processing with CUDA and OpenCL.
Previous C/C++ knowledge is not required, though some experience with any programming or scripting
language will definitely help.
Bart Walczak wears many creative hats – an editor, a vfx artist, a developer. Among other things he’s an Adobe Certified Expert in Premiere Pro and an author of a few useful Premiere and After Effects tools that you might already be using without even knowing it.