If you are interested in creating 3D assets for games, and have never used 3D creation software before, this is a great place to start. This course explores the 3D art production pipeline as we model, texture, and export a game model into the Unity game engine.
We’ll be working with Maya, the premiere 3D software package from Autodesk to develop a 3D game model using 2D concept images as a starting point.
This course will explore useful polygonal modeling tools to establish the basic form of our prop, applying color and using texture maps to suggest different materials and surface properties. Learn to organize the Maya scene file, and export the final prop into Unity so that it can be integrated into a game. By the end of this course, you will have an arsenal of great modeling tools at your disposal that you can use to create assets based on your own designs.
What you’ll learn
– Working with Primitives
– Box Modeling Techniques
– Working with Colors and Textures
– Exporting Assets into Unity