CGWorkshops – Photogrammetry for Games


Photogrammetry is the process of pulling visual data from an array of photographs for the purpose of generating fully textured high poly models. This is a tool used in many different industries such as map making, archaeology, and cinema.
Only recently has this process begun to creep into the video game industry, with the most notable example to date being EA’s Star Wars: BattleFront. Photogrammetry has significantly raised the quality level people expect out of their games, and will become much more of a standard practice in the years to come. This technique is about to really catch fire!
In this class you will gain mastery of the associated software, and the photography techniques required to yield the best results. Not only this, but you will also learn how this practice fits into a game development pipeline- translating your photogrammetry creations into industry standard game models for use in real time engines, and surfaced in physics based materials.

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CGWorkshops – Photogrammetry for Games.part1.rar
CGWorkshops – Photogrammetry for Games.part2.rar
CGWorkshops – Photogrammetry for Games.part3.rar
CGWorkshops – Photogrammetry for Games.part4.rar
CGWorkshops – Photogrammetry for Games.part5.rar
CGWorkshops – Photogrammetry for Games.part6.rar
CGWorkshops – Photogrammetry for Games.part7.rar


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