In this course you’ll learn the basics of creating animation cycles for a game character. We’ll use Blender’s Graph Editor and Dope Sheet to animate Idle and Run animations, as well as create a Jump Pose.
01. Beginning the Idle Animation
02. Finishing the Idle
03. Beginning the Run Cycle
04. Continuing the Run Cycle
05. Tweaking the Run Cycle
06. Swinging the Arms
07. Creating a Jump Pose
Download Links:-
Blender_101_-_Blender_351_-_Game_Character_Animation.part1.rar
Blender_101_-_Blender_351_-_Game_Character_Animation.part2.rar
Mirror :-
http://nitroflare.com/view/BCAC9C23A24122C/Blender_101_-_Blender_351_-_Game_Character_Animation.part1.rar
http://nitroflare.com/view/26AE71EA47545FE/Blender_101_-_Blender_351_-_Game_Character_Animation.part2.rar
Mirror :-
Blender 101 – Blender 351 – Game Character Animation.part1.rar
Blender 101 – Blender 351 – Game Character Animation.part2.rar