Plug-in for generation of floor covering. Is able to generate 5 kinds of coverings: straight (standart), herringbone (Herrignbone), Christmas tree “French” (Chevron), square “Vietnamese” (basket weave) and six-corner tile (hexagon). To overlay the texture on the model, developers recommend their own shader: multi texture map.
Alternatively, you can use a bundle: Virevsky shader VRayMultiSubTex and the MaterialByElement modifier.
Whats New :
Updates: official site does not provide any info about changes in this version