This is a 20min tutorial showing the process I use when I render my models in zbrush for a portfolio shot.
In this video I will show you:
-tips to setup the zbrush canvas for a render
-what render settings I use to make it quick and easy
-how to setup lights such as the rim light and save them
-how to compose the final picture using multiple passes such as the depth of field.
-I’m sharing the two lights created in the video, that you can re-use on your own models
-I’m also sharing two matcaps in this gumroad, Orb_clay and Orb_clay_gloss which are my everyday matcaps for rendering but also sculpting.
To use the matcaps you can drop them in Zstartup/material folder