This is detailed full female body with animation ready topology in ztl file (zbrush 4R6) with polypaint and uv. As a bonus I atached .max file archive(3dsmax 2013) with head render setup for v-ray.(v-ray 2.4).3rd and 4th image shows renders from attached scene with no postpro at all. Max archive contains all maps needed for skin and eyes shader and hair masks. Hair setup for hair&fur with spline guides and vrayhairmtl for hair material.
You can use this model for personal or commercial projects. You can also modify every part of this model if you want for example use it as a high poly model for game assets. Important: Body subtool has white texture on it. Turn texture off to see skin polypaint.
Polygroups represents uv. There are four uv’s for this model, one for the head, one for arms, one for legs and one for the torso. You can rescale all uv parts and put in one uv if You need.