RealFlow 10 introduces the new DYVERSO multiphysics solver, a highly-optimized CPU and GPU particles solver where different types of materials are simulated within the same framework and are able to interact with each other. The HYBRIDO solver is also better in terms of speed and memory. There are hundreds of issues fixed, improving the overall stability of the software, new features for a better workflow, useful new daemons and more!
DYVERSO MULTIPHYSICS SOLVER
– GRANULAR SAND
– GRANULAR SNOW
– RIGID – LIQUID INTERACTION
– GRANULAR – LIQUID INTERACTION
DYVERSO: SPEED IMPROVEMENTS
The DYVERSO solver architecture has been redesigned to get the most out of the modern GPUs and multi-core CPUs.
– GPU 2-8x (over CPU)
– GPU CUDA 3x (over RealFlow 2015)
– GPU OpenCL 3x (over RealFlow 2015)
– CPU 2x (over RealFlow 2015)*
PARTICLE SKINNER DAEMON
Particle Skinner is even better with the possibility of skinning simulations that have already been cached. Yes, this includes simulations from versions older than RealFlow 10!
FALLOFF OBJECT MODE
Objects can be used to fade a daemon’s forces and control exactly how they should vanish.
K VOLUME OBJECT MODE
Any object can be used to remove particles that are inside.
HYBRIDO IMPROVEMENTS: RF2015 VS RF 10
– 2X SPEED
– MEMORY FOOTPRINT
– FOAM CREATION
NEW ALEMBIC PANEL
Get total control of your Alembic objects with the new parameters for tweaking their animation speed, offset and mode.
NEW SD ANIMATION OFFSET
Direct your objects animation timing without leaving RealFlow. You can even use different offsets for objects from the same SD file.
THE FINEST LIQUIDS
Liquid PBD solver has been improved to reach SPH quality at the highest performance levels.
NEW EMISSION MASK
Stop worrying about objects intersecting with your emitters, or carefully scaling your pool walls to avoid gaps. With the new Emission Mask options, no particle will be created where you don’t want it to.
MANAGE ALL YOUR PROJECTS IN A MORE VISUAL AND EASIER WAY
There is a new, totally revamped version of the Project Manager where you can find your scenes quickly and have access to learning material at your finger tips.
Every single node has now its own export panel where all the parameters related to caching can be manipulated avoiding the longer and less intuitive task of editing them through the Export Central tool.
Parameters having additional sub-parameters can now be collapsed/expanded providing a cleaner way of looking at your parameters.
SCENE NODE TREE
Now the Scene Node Tree represents the transformation hierarchy of your scene which is a more intuitive way of looking at your nodes’ parent/child relationship.
PACK AND GO
Move your scenes around making sure you always include all the external resources.
One-click way of automatically versioning your projects.
QUICK ACCESS TOOL
Quick access to any RealFlow command.
You can add comments to your scene using rich text with images, tags can also be used for quick finding of your scenes in the Project Manager.
You can decide whether to include the simulation data in your scene or not.
MORE FEATURES INSIDE:
– Bitmap Emitter Improvements.
– Continuous Collision Detection.
– Better support for 4K monitors.
– Time Scale for Hybrido secondary emitters.
– Homogenization of bounded options in Daemons.
– Environment variables can be used in the preferences window.
– License priority pick up.