Solid Angle Maya To Arnold 4.1.0 for Maya 2018 – 2020 Win/Mac/Lnx

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya?s standard interface. MtoA is now shipping with the Arnold 5.0 core.

Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
XGen integration.
Texturable geometric lights.
Deep EXR.
Rendering of curves.





Download Links:-





Mirror :-








4 thoughts on “Solid Angle Maya To Arnold 4.1.0 for Maya 2018 – 2020 Win/Mac/Lnx

  1. Please release the version for Maya 2020, I thought this was it because it said 2018-2020. Which is misleading because it leads one to believe that it works for Maya 2018, 2019, and 2020….And it doesn’t, it only supports Maya 2018.

  2. Oh btw, this download is zipped up into 63 separate zip files each of which have to be unzipped….Once you finally unzip the 63 files you can then unzip the 63 part’s which are each packed into separate zips….They saved us a whole 2 mb’s and wasted several minutes of our time in the process….congrat’s you just made the top 10 Trolls of the Year list……

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