Highpoly & lowpoly game asset creation workflow using Blender and Substance Painter
What you’ll learn
Understand the lowpoly and highpoly workflow
How to UVunwrap a mesh to avoid baking errors
Preparing and exporting a mesh in Blender for perfect bakes in Substance Painter
Creating lowpoly and highpoly meshes in Blender 2.8
Assigning different materials to different parts of same mesh in Blender 2.8
How to bake perfect normal map in Substance Painter
Creating layer based procedural materials in Substance Painter
Requirements
Familiarity with 3D in general and a passion for becoming a 3d game artist
There are lessons discussing basics of Blender and Substance painter, hence no prior experience with these applications is necessary
https://www.anonymz.com/?https://www.udemy.com/course/game-asset-creation-highpoly-to-lowpoly-workflow/
Download Links:-
Udemy_-_Game_asset_creation_highpoly_to_lowpoly_workflow.part1.rar
Udemy_-_Game_asset_creation_highpoly_to_lowpoly_workflow.part2.rar
Udemy_-_Game_asset_creation_highpoly_to_lowpoly_workflow.part3.rar
Udemy_-_Game_asset_creation_highpoly_to_lowpoly_workflow.part4.rar
Mirror :-
https://nitroflare.com/view/59ADF074E5FB8CA/Udemy_-_Game_asset_creation_highpoly_to_lowpoly_workflow.part1.rar
https://nitroflare.com/view/B9F86F354156982/Udemy_-_Game_asset_creation_highpoly_to_lowpoly_workflow.part2.rar
https://nitroflare.com/view/A97D26D4EA3AF8D/Udemy_-_Game_asset_creation_highpoly_to_lowpoly_workflow.part3.rar
https://nitroflare.com/view/68BCDFDA11C2092/Udemy_-_Game_asset_creation_highpoly_to_lowpoly_workflow.part4.rar