Gumroad – Concept Design and Key Art in Unreal Engine 4 – Intro to real-time 3D workflow By Vladimir Somov

In this tutorial you will learn how to create real time digital playground that can be used to create endless compositions and lighting scenarios in Unreal Engine 4 while using Megascans to speed up your world building process as well as ray-tracing to elevate visual fidelity of your renders. More examples

Who is this for:

Concept artists and designers who want to incorporate 3D into their pipeline. As well as environment artists that are looking to speed up their prototyping process. This course was designed to be informative and engaging for artists of different levels and professional backgrounds

Beginner artists will get an overview of every step that is required to create a finished artwork starting from how to install the engine and get access to Megascans to final paintover in Photoshop.
Experienced professionals on the other hand will learn how to incorporate real time rendering into their 3D pipeline as long as few tips and trick that can speed up your modeling and world building in 3D.


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