In this rare 1 hour lecture, I show you the technical process of painting and designing a character for a AAA game such as World of Warcraft. What does a Concept artist need to keep in mind when designing a creature? How do you approach material rendering? What is the pipeline for designing a creature in a game development studio such as Blizzard? Having worked on 2 World of Warcraft expansions, and Diablo 3, and Overwatch, I can explain to you the true “behind the scenes” process from a concept artists perspective.
During the lecture you can see every brush stroke and every layer effect.
Includes:
Hi Rez wallpaper jpeg
1 hour video lecture
https://www.anonymz.com/?https://cubebrush.co/trentk/products/olcneq/frost-demon-azumat-process-lecture
Download Links:-
Cubebrush_-_Frost_Demon_Azumat_Process___Lecture.rar
Mirror :-
https://nitro.download/view/EE7912631E6A2E4/Cubebrush_-_Frost_Demon_Azumat_Process_+_Lecture.rar