Learn to create wheeled vehicles in Unreal Engine 4
Requirements
A basic understanding of Blueprints
A vehicle 3D model you wish to use to follow along with
In one section, we use C++ to expand whats available, so if you wish to follow that part, visual studios will be needed.
Description
In this series I will be guiding you though the PhysxVehicle plugin to power your vehicles. This will support vehicles like cars, trucks, vans, and even industrial and agricultural vehicles. Due to a limitation in the system, it will partially support motorbikes, but not fully.
This system can be achieved 90% through blueprints alone, and we utilise C++ to provide some totally optional extras at the end of the series. No C++ is required to get the core product working and this series will focus on blueprint support.
We will be exploring:
Correctly orientating and rigging our vehicle without using any bones in a DCC tool
Creating a vehicle blueprint
Making your vehicle fully drive-able, and giving you the knowledge to tweak it to achieve the desired handling.
Expanding the blueprint system with some c++ extras
Exploring how to argument your vehicle with particles, sound effects, and lights
Who this course is for:
Unreal Engine developers looking to add vehicles into their game
https://www.anonymz.com/?https://www.udemy.com/course/vehicles-in-ue4/
Download Links:-
Udemy_-_Vehicles_in_Unreal_Engine_4.part1.rar
Udemy_-_Vehicles_in_Unreal_Engine_4.part2.rar
Mirror :-
https://nitro.download/view/6564F6D7D3467F4/Udemy_-_Vehicles_in_Unreal_Engine_4.part1.rar
https://nitro.download/view/F4F980105232DC1/Udemy_-_Vehicles_in_Unreal_Engine_4.part2.rar