A full run through of creating smoke and dust effects in UE4 using a combination of texture creation in Photoshop and UE4’s material editor. Starting with creating meshes and textures in Photoshop, Zbrush and Maya using a combination of photo bashing, modeling, and painting. Then setting up master materials and particle systems in UE4. Finishing by assembling it all together with flexible material instances for changing the look on the fly.
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ArtStation_-_Intro_to_UE4_VFX_Smoke_and_Dust.part1.rar
ArtStation_-_Intro_to_UE4_VFX_Smoke_and_Dust.part2.rar
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ArtStation_-_Intro_to_UE4_VFX_Smoke_and_Dust.part4.rar
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https://nitro.download/view/2CA26F060236314/ArtStation_-_Intro_to_UE4_VFX_Smoke_and_Dust.part4.rar