Udemy – Fmod For Interactive Games

Hands on course on Audio Implementation for Games using FMOD & Unity. Sound Design and Music examples for Game Audio.

What you’ll learn
How to create loop and transition sections for game music
How to randomize sounds for ongoing soundscapes
Creating and managing banks, groups
FMOD effects and Mixing Basics
Mixer, Snapshot, and Sandbox
Some Unity Implementation

Requirements
No previous experience needed, although some audio production background may be helpful

Description
3 hours of condensed material. Straight-forward and concise classes.If you wonder how sounds are implemented into games, this course you tell you all about it. FMOD is an audio middleware that creates probability, looping sections, and parameter triggers, among many other useful tools to create living soundscapes and music interactions.Your studying tools for this course will be the softwares: FMOD & Unity, and the free asset pack ‘Viking Village’, of which you’ll be giving life to, through sounds.Here’s a full list of things we’ll be talking about in this course.1) Installation & Setup-FMOD & Unity Download-Creating Unity Project, Importing Viking Village-Unity Navigation, Viking Village Overview-Linking FMOD to Unity2) Preparation & Side Notes-Linking FMOD & Reaper-Navigation, Editing and Shortcuts in FMOD-FMOD Effects Overview3) FMOD -FMOD Overview-Making an Audio List and Where to Look for Sounds-Adding Assets and Making Folders-Creating Events – Action vs Timeline Events – Torch-Soundscape 2D – Multi Instrument-Stable Event – Scatter Instrument-Waves Event – Asynch Options-Wheel – Pitch Shifter & Compressor-Workspace – Probability + Multiband EQ + Modulation-Bar – Creating Outside Perspective (doors closed)-Boat Sound Design – Finding Loop Spot-Music Part 1 – Exporting Stems, Tempo Markers-Music Part 2 – Parameters, Transitions & Markers-Music Part 3 – Parameter Sheet + Automation, Seek Speed-Music Part 4 – Crossfading Instrumentation-Music Part 5 – Transition Region + Quantization-Music Part 6 – Magnet Regions + Quantization4) Unity-Adding FMOD Listener and 2D Soundscape-AHDSR – Fading In and Out FMOD Events-Stable – Trigger Enter & Exit-Waves – Sphere Emitters-Bar Emitter-Boat – Odin Call-Torches – Adding Emitters on Prefabs-Wheel – Adding Sounds to Items-Workspace Emitter-Music Triggers5) FMOD & Unity-FMOD – Music Part 7 – On Off Parameter-Unity – Music On Off Trigger-FMOD – Footsteps-Unity – Footsteps-FMOD – Mixer & Creating Groups-Unity & FMOD – Organizing FMOD Mixer and Events + Unity Events-Unity & FMOD – Snapshots-Unity & FMOD – Live Mixing, Basic Tweaks-Unity & FMOD – Sandbox

https://anonymz.com/?https://www.udemy.com/course/fmod-for-interactive-games/

 

 

 

 

Download Links:-

 

 

FMOD_for_Interactive_Games.part1.rar
FMOD_for_Interactive_Games.part2.rar
FMOD_for_Interactive_Games.part3.rar
FMOD_for_Interactive_Games.part4.rar
FMOD_for_Interactive_Games.part5.rar

 

 

Mirror :-

https://nitro.download/view/ECAF37D51917C07/FMOD_for_Interactive_Games.part1.rar
https://nitro.download/view/9B7138F4425605C/FMOD_for_Interactive_Games.part2.rar
https://nitro.download/view/22CB55BBB3287D5/FMOD_for_Interactive_Games.part3.rar
https://nitro.download/view/78723936E5DA2B4/FMOD_for_Interactive_Games.part4.rar
https://nitro.download/view/8C6E3E2ADCAF914/FMOD_for_Interactive_Games.part5.rar

 

 

 

 

 

 

 

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