Digital Tutors 174 Individual Maya Lesssons
Digital Tutors – 174 Individual Maya Lesssons English | VP6F 782×646 | MP3 96 Kbps | 4.31 GB Genre: eLearning
Lesson Outline (174 lessons)
Adding a New Camera to Reference Additional Images
Adding Anticipation to your Animations
Adding Right Click Render Option for maya Files in Windows
Adjusting particles using an array mapper in Maya
Animated Curve Extrusion in Maya
Animated Sweep Ribbon
Animating an objects s visibility in Maya
Animating objects along a trajectory in Maya
Animation Snapshot Trail
ASHLI Bump Mapping in Maya
ASHLI Shaders in Maya
Backface creasing with toon lines in Maya
Baking Topology to Targets
Baking vertex color data into your geometry
Binding multiple meshes to one skeleton in Maya
Breaking Tangents in Maya
Building a Soft Body Antenna in Maya
Color coding animation curves in Maya
Controlling Transfer Attributes with the Paint Weights Tool
Converting Linear Curves to Cubic Curves in Maya
Converting Surfaces in Maya
Creating a Glow Effect wiht UV Sets in Maya
Creating a Pelvic Limb Ring for a dog in Maya Part 1
Creating a Pelvic Limb Ring for a dog in Maya Part 2
Creating a Pelvic Limb Ring for a dog in Maya Part 3
Creating a Perfect Sphere for nCloth Simulations
Creating a proxy cage for a rigged model
Creating a slithering snake using a Singel Deformer in Maya
Creating a turntable animation in Maya
Creating Custom viewport Layouts in Maya
Creating New Topology by Projecting Curves in Maya
Creating particles at rigid body collisions
Creating Particles in Maya
Creating Surfaces by Lofting Curves in Maya
Delete Non Deformer History
Disconnecting Joints in Maya
Efficiently Working wiht Parenting in Maya
Extrude Faces and Edges Along Curves in Maya
Facking Rim Lighting with Materials
Finding hidden objects in Maya
Finding Overlpapping UVs with Shade UVs
Fixing texture distortion with Warp Image in Maya
Follow-through and Overlapping Animation
Full Body IK
Getting started with the ikSpringSolver
How to use the Align Tool in Maya
Inserting Joints in Maya
Interactive placement of lights in Maya
Interactive primitive creation in Maya
Interactive Primitive Subdividing in Maya
Layering animation in Maya
Maya Fur Kit Update – Using Maya Hair as curve attractors for fur
Modeling Air Tanks and Horses in Maya
Moving UVs Numerically in Maya
New selection features of Maya 2009
nParticles Interactions in Maya
Opening Newer Scene Files in Older Version of Maya
Painting Blend Shape Weights
Particle Collision Effects in Maya
Polygon Bridge Tool
Positioning objects along a curve in Maya
Preserving UVs in Maya 2009
Previewing Smothed Geometry in Maya
Ramp Tricks Coloring bump
Ramp Tricks Double-sided Shaders
Ramp Tricks Glow Control
Ramp Tricks Single Switch
Ramp Tricks Wireframe renders
Re-Attaching a head with Blendshapes to its body
Removing Joints in Maya
Removing nParticles in Maya
Renaming wiht fcheck in Maya
Rendering from the command prompt
Rendering Geometry that has Vertex Color data
Rendering Smooth mesh Previews in Maya
Rotating an Object s Pivot in Maya
Secondary foot controls for the Character Setup Kit
Selecting component loops in Maya 2009
Setting up a pond and wake system in Maya
Sketching particles in Maya
Smoth and Rigid Binding in Maya
Smoth Mesh Rendering in Maya
Split Edge Ring Tool
Splitting Polygons in Maya
Substitute Geometry
Surface Sampler
Template Channels in Maya
The Dos and Donts of Deleting Components
The Inserte Key tool versus the Add Key Tool in Maya
Toon Intersection Lines
Transfering UVs in Maya 2009
Transfering UVs using the Tansfer Attributes command in Maya
Understanding Maya s Reverse node
Understanding Squash and Stretch in Maya
Updates to the modeling menu set and creating custom nenus in Maya
Updates to the script editor and inline cell mathematics in Maya
Using Add Divisions in Maya
Using Append to Polygon Tool in Maya
Using Bake Simulation in Maya
Using Blendshapes as a modeling tool
Using Bookmarks in Maya
Using Bridge Edge Tool in Maya
Using Cut Faces Tool in Maya
Using Delete Edge – Vertex Tool in Maya
Using Depth Mapas as image plane
Using Detach Component Tool in Maya
Using Duplicate Face Tool in Maya
Using expressions to automate follow-through in Maya
Using Extract Tool in Maya
Using Extrude Tool in Maya
Using Extrude Vertex and Chamfer Vertex in Maya
Using Flow Path Objects in Maya
Using Geometry Caching in Maya
Using History to create geometric effects in Maya
Using Influence Objects in Maya
Using Insert Edge Loop Tool in Maya
Using IPR Rendering with Mental Ray in Maya
Using Keep Faces Together Tool in Maya
Using layered shaders in Maya
Using Level of Detail to automatically swap out geometry
Using Maya Condition node
Using Maya Soft selection feature
Using Mental Ray nodes in Layered shaders in Maya
Using Mirror Geometry Tool in Maya
Using Mothion Paths in Maya
Using Motion fields with fluids in Maya
Using Motion Trails in Maya
Using Muscle Shrinkwraper for modeling
Using non-linear deformers to create a candy cane
Using NURBS to Build a Flower Pot in Maya
Using Offset Edge Loop Tool in Maya
Using Offset Edge Loop tool to quickly add resolution
Using Poke Face in Maya
Using ramps to quiclky texturing multiple objects wiht a single shader
Using raytraced Shadows in Maya
Using Reverse Normals in Maya
Using Reverse Surface in MAya
Using Separate – Combine in Maya
Using the Annotate Node and Notes in Maya
Using the Artisan Toll in Maya
Using the Birail Tool in Maya
Using the Channel Box in Maya
Using the Cube primitve in Maya
Using the Graph Editor in Maya
Using the Heat Map in Maya 2009
Using the Input Box in Maya
Using the Merge Tool in Maya
Using the Merge Vertex Tool in Maya
Using the Move Skinned Joints Tool
Using the Scatter attribute in Maya
Using the Slide Edge Tool in Maya
Using the Smoth Skin Weights Tool in Maya
Using the Smoth UV Tool in Maya 2009
Using the Split Polygon Tool in Maya
Using the Spring Solver
Using the undoable Camera Settings
Using the UV Lattice and Unfold UV tools in Maya
Using the ViewCube in Maya
Using the virtual sliders with channel box in Maya
Using Transform Component in Maya
Using Transform Component tool to randomize geometry
Using UV Texture to select and modify multiple objects
Using Wedge Face in Maya
Using X-Ray Shading in MAya
Utilizing Maya Aim Constraint
Utilizing Maya Frame cache node
Utilizing Maya s PlusMinusAverage node
Utilizing Render Proxies in Maya
Working wiht Primitives – Polygons
Working with Containers in Maya
Working with Maya s Wire Deformer
Working with Primitives – NURBS
Working with Primitives – Subdivision Surfaces
Working with ramp and graph widgets in Maya
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