1h 5m | 790 MB | Project Files: Included | Software used: Unreal Engine 4.1.1
In this series of tutorials we’ll learn the basics of creating interactivity in Unreal Engine 4 without writing a single line of code. We’ll start off by learning about the Blueprint Editor interface and what blueprints can do for us. After that, we’ll learn the basics by creating a simple Level Blueprint where we’ll learn how to interact with objects in a specific level.
Then we’ll discover the Class Blueprints, which are an extremely helpful asset new to the Unreal Engine. These Class Blueprints are self contained objects with interactive properties that can be reused across all of your levels.
Home Page: _http://www.digitaltutors.com/tutorial/1688-Introduction-to-Blueprint-in-Unreal-Engine
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