Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.
Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.
The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.
The 3D View allows to visualize on your mesh all your texturing work in real time.
Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.
The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.
(1) Run the installer
(2) Replace Substance Designer.exe with the cracked file
Add a link to Substance Store
[UI] Support for High-DPI resolutions
[UI] Allow to reorder tabs
[3D View] Allow to export render to ArtStation
[3D View] Add the default shader in the shader list
[Graph] Display the resource name on top of bitmap node
[Graph] Improve the listing order of the space bar search menu
[Bakers] New baker “Position from Mesh”
[Bakers] New “normal map” setting for Texture Transfert baker
[Bakers] New setting “Tangent” & “Binormal” for World Space Normal baker
[Scripting] Allow to execute scripts during Save, Export and Publish actions
[Dependencies] Add a Collapse/Expand option based on selection
Added a warning regarding shell extension conflicts
Crash on exit
Substance Designer process can still be running after exit
[Iray] Outputs are not sent to mdl materials when switching renderer
[Content] Tile sampler: pattern rotation random should not rotate the shape