About Speedtree for UE4. Like the last generation, Unreal Engine is becoming one of the biggest and most used engines to power games. The difference this time around is that it’s far more accessible to indie developers, a scene that has bloomed over the last of years. Well it looks like things are becoming even simpler as leading vegetation generator, SpeedTree, will be joining in.
SpeedTree is bringing their award-winning middleware to Unreal Engine 4.x. For the low subscription fee of $19 a month (with no royalties), developers and enthusiasts will be able gain access to SpeedTree’s editing toolset.
This application accessible through Unreal Engine 4.x and forward, and features lightmap generation, scalable wind effects, foliage painting, seamless LOD transitions, one-click variations, and much more. Of course, if you don’t want to go through the trouble of creating your own vegetation, SpeedTree also has their own pre-made models available for purchase ranging from $21 to $39
About IDV, Inc. Interactive Data Visualization, Inc. (IDV) develops software products with a focus on both off-line and real-time 3D applications for the game development, visual simulation, engineering visualization, and animation industries. A privately held corporation, IDV was founded in 2000 in Columbia, South Carolina by Chris King and Michael Sechrest, both Computer Engineering program graduates of the University of South Carolina. After initially providing simulation and visualization software services for DOD programs, IDV gradually expanded by providing similar services to private sector clients and major defense contractors.
Used in hundreds of games and blockbuster films, SpeedTree is the award-winning procedural 3D modeling tool that makes it faster and easier for developers to model complex vegetation.
This launch marks the debut of SpeedTree 8, which has been in development for more than two years and represents a new standard in vegetation modeling. Significant advances include new tools, powerful optimization techniques, refined geometry, and a fully PBR workflow.
“SpeedTree 8 for Lumberyard is designed to be an intuitive and powerful toolset for both new and experienced game devs who want AAA quality vegetation in their Lumberyard projects,” said Michael Sechrest, co-founder at SpeedTree developer IDV. “Taking advantage of Lumberyard’s advanced rendering and lighting systems, teams can create large-scale environmental art faster and with greater fidelity.”
SpeedTree 8 for Lumberyard also marks the debut of a new model library featuring surface-scanned leaf and bark textures. Each new SpeedTree 8 model offers infinite seasonal variations with the new season slider and multiple resolutions
“With Lumberyard, we’re giving developers everything they need to bring their most ambitious visions to life,” said Eric Schenk, General Manager, Amazon Lumberyard. “By seamlessly integrating with Lumberyard, SpeedTree 8 makes it easier to model, import, and customize visually-stunning vegetation in your games.”
In addition to seamless integration, SpeedTree 8 for Lumberyard offers:
A free perpetual license for Lumberyard developers
Full PBR material workflow and rendering
All new 3D surface-scanned PBR texture library
New techniques for low-poly branch structure modeling and mesh editing
Automatic vertex color painting for Lumberyard wind with in-modeler preview
One-draw-call models with tiling textures, wind, and LOD
Unlimited seasonal variation
New art director tools and more intuitive workflow
Free. Powerful. Fully Customizable.
We believe game developers deserve another choice. That’s why we’re building Lumberyard: a game engine with no royalties or seat fees, frictionless integration with Twitch and AWS, plus much more on the horizon.